Victorious Boxers: Ippo's Road to Glory

Victorious Boxers - Ippo's Road to Glory is a Playstation 2 video game that is based on the anime and manga series Fighting Spirit (Japanese Title - はじめの一歩, Hajime no Ippo). Its original Japanese title was "はじめの一歩 VICTORIOUS BOXERS" (Hajime no Ippo Victorious Boxers). Though the series is very popular in Japan, it is not as widely known in the United States. Victorious Boxers was the first Fighting Spirit video game on the PlayStation 2. It was followed by two sequels, はじめの一歩2 VICTORIOUS ROAD (Hajime no Ippo 2 - Victorious Road), which was released only in Japan, and Victorious Boxers 2 - Fighting Spirit, which was released in Japan, Europe and the US.

The game has two modes, a single player story mode, and a single or two player versus mode. The game also keeps track of the fight records and saves it to the memory card. Like many fighting games there is an auto-save option that does this. In addition, actual matches can be saved to the memory card as "replay data" and be viewed later. Another feature of the game is that there are 18 different camera angles available during matches, some of which include a first person view from either character, a TV camera angle, and overhead views for various angles.

Reception
Although the game sold well in Japan where the manga series is more well known, it did not sell well in the US mainly due to very little name recognition. In 2001, GameSpot awarded it "Best Game No One Played". Next Generation Magazine stated, "It's arguably the best 3D boxing game yet" and the Versus mode offered "solid replay value". Despite the lack of sales and gamers that played the game, it still received good reviews and ratings on game websites. GameSpot editors gave it an "8.5" and users gave it a "7.9". IGN rated it an "8.6" and their readers an "8.1".

Many reviews commented that the anime/manga style of characters and use of Japanese names would be a turn off to US gamers who were more familiar with boxing games like Knockout Kings or Ready 2 Rumble. Other criticism was about adapting to the controls. GamePro mentioned that though the controls were very intuitive and precise, "they require a lot of brainwork and dexterity". Next Generation also commented on the initial controls, saying that they are problematic at first but can be reconfigured to suit the player. The lack of audio dialog, which forced the player to read text for the story mode, was also a negative when many other games on the PS2 at the time were adding in voice overs.

Gameplay
Controls - The controls were designed to give more realistic movement to the characters. Characters can quickly dash, bob and weave in all eight directions. The punches are also divided into left and right jabs/hooks. When used with "technique" and "special" buttons, even more punches can be executed. Basic combinations are also possible. By combining the upper body movements with the punches, players can duck down and hit to the body or lean back and the throw a quick punch to the head.

Damage - One of the more distinguishing features of Victorious Boxers, or lack of features, is that there is no damage or life meter. The only visible damage can be seen between rounds, when the characters are sitting in their corners. The amount of damage they've taken is reflected by bruises, swelling, and black eyes on the characters' faces. The only other sign of damage is the speed of movement displayed by the characters throughout the fight. The characters will begin to move slower and the controls become less responsive to simulate fatigue. Another realistic aspect is that distance is an important factor when trying to maximize damage. A jab thrown right in front of the opponent will not do as much damage as it would at arms length. Right hooks do not do as much damage if the character is positioned to the opponent's left and vice versa.

Characters
The game has 44 playable characters (42 characters and 2 duplicate characters that are handicapped). Most every boxer up to the 53rd volume of the manga is included. The ones not included in the game are, Itagaki Manabu, Makino Fumito, Hama Dankichi, and Rally Bernard. Most every boxer also has a special move that their character in the series utilized in fights.

The two duplicate characters are weaker versions of Makunouchi Ippo and Takamura Mamoru. The two characters are much weaker than their normal versions and are embodiments of parts of the story in manga. The weaker Ippo is the first version of Ippo available. He wears sweats and a t-shirt instead of boxing trunks. He only has one special move, the Jofle uppercut. He is based off Ippo when he first started to box and was training to fight Miyata again. The weaker Takamura has less muscle mass and appears to be ill. He can be used to level the field a bit when fighting with different weight classes. He is based off a fight in the manga where Takamura overdid his weight management because he was scared to eat food after a prank Aoki played on him.

Modes
Story Mode - The story mode follows the boxing careers of the main characters from the manga/anime series. All of the playable characters are from the Kamogawa Boxing Gym. Cut scenes are added in before and after matches as the main story telling device. The cut scenes utilized the same character models as the fights. The game has six story arcs and begins with Makunouchi Ippo, the main protagonist from the manga series. After Ippo's story arcs are completed, it then proceeds to the other character story arcs: Aoki Masaru, Kimura Tatsuya, Takamura Mamoru, and Kamogawa Genji. Once a main character has been played, they become playable in the Versus mode. Likewise, once an opponent has been beaten, they too are playable in the Versus mode.

Versus Game - The versus mode is a free fighting mode where a player(s) can box. The number of players can range from 0 - 2. Both fighters can either be controlled by the computer or by a player. Initially, the only playable characters are Makunouchi Ippo and Miyata Ichiro. The only way to unlock more characters is to play through the story mode. Every character, with the exception of Eiji Date, is unlocked in the order in that they are played in the story mode. Characters that have yet to be unlocked have an unknown icon placed over their face. Although the characters are categorized by their weight class, any character can be selected to fight another regardless of weight class. In addition to choosing the fighters, players can choose from ten locations for the bout as well. Initially, the only available arena is the Kamogawa Boxing Gym basement. New locations become available once a fight takes place there in the story mode.