Dungeon Dice Monsters

Dungeon Dice Monsters, or DDM for short, is a board game based on the popular Yu-Gi-Oh! Trading Card Game

Game Stats
In Dungeon Dice monsters, there is a tiled board on which play is conducted. On either end of the board sits a "Dungeon Master" representing either player. Each Dungeon Master has 3 "Heart Points", which are the equivalent of Life Points for Dungeon Dice Monsters. As with Life Points, the first player to loose all their Heart Points loses.

History
In the anime, Dungeon Dice Monsters is created by Duke Devlin (Otogi Ryuji in the Japanese versions). Devlin idolizes Maximillion Pegasus and strives to create a game just as great as Duel Monsters. That game was Dungeon Dice Monsters. He emailed the specifications to Pegasus, who challenged Devlin to game at Duelist Kingdom. Using the Millennium Eye to read Devlin's mind and thus, easily master the game, Pegasus defeated Devlin. However, he was impressed with the game and agreed to marget it. This is shortly before Yugi Muto arrives at Duelist Kingdom.

Upon being defeated, Pegasus goes into hiding, and the contract to market Dungeon Dice Monsters is never signed. Thus, the game does very poorly, and the only shop selling it is the one Devlin himself owns. Devlin blames his failure on Yugi, and believes that he cheated to beat Pegasus, crushing his spirit (In the Japanese versions, Otogi does not accuse Yugi of cheating to win). Therefore, he cons Yugi into a match by dueling his friend Joey Wheeler and forcing him to wear a dog costume. Yugi challenges Devlin for Joey's freedom, and thus the game begins.

Yugi does poorly early on, obviously having little clue on how to play the game. However, he makes a comeback and defeats Devlin. Devlin admits defeat, and shortly after the match, he recieves another email from Industrial Illusions, telling him they will sign the contract to market Dungeon Dice Monsters worldwide.

Gameplay
The central part of Dungeon Dice monsters is obviously, the dice. Each player has 15 6-sided dice. There are 6 symbols on each die, called Crests. A player rolls 3 dice each turn, and from the Crests rolled, makes their move.

Monsters
Monster in Dungeon Dice monsters have 3 main stats: Attack, Defense, and Health. The Attack and Defense are in multiples of 10. All monsters have at least 1 Health point. When a monster loses all of its Health points, it is destroyed. Damage to health points is determined by attacking and defending. (see Attack Crest and Defense Crest for more details). Some monsters are Tunnelers, meaning they can move past other monsters (normally, monsters cannot move over each other.). There are also Flyers, who can not only move over other monsters, but can only be attacked by other Flyers or by monsters with Special Abilities saying they can attack Flyers. Also, there are many monsters with Special Abilities, although many require Trap or Magic Crests to use. (See Trap Crest and Movement Crest for more details)

Summon Crest
These crests allow a player to summon monsters. There are 4 Levels of summoning, based on how many Summon Crests are on a die. A Level 1 Summon die has 4 Crests, and a Level 4 has only 1. So a Level 4 monster, while hard to summon, is very strong. By contrast, the easy to summon Level 1 monsters are pitifully weak. A player must roll 2 Summon Crests of the same Level to summon a monster. If a player rolls a Level 2 Crest and a Level 4 Crest, they do not summon because the Crests are different Levels.

Attack Crests
Attack Crests let monsters attack. An attack by a monster requires 1 Attack Crest, and a monster can only attack once per turn. Attacking does damage based on the attacked monster's Defense, and the attacking monsters' Attack. For example, if a monster with an Attack of 30 attacks a monster with 2 Health points, and the monster does not defend, the monster loses 3 Health points and is destroyed.. Attacking Dungeon Master only does 1 poitn of damage, regardless of Attack power.

Defense Crests
When a monster is attacked, its controller may use a Defense Crest. Take the recent example above under Attack Crests. Say the monster has a Defense of 20. When it is attacked, its owner can use a Defense Crest. The Defense stat is subtracted from the Attack stat to determine the damage done. Therefore, 30 Attack minus 20 Defense does only 1 point of damage, and the monster will survive with 1 Health point intact. It is very easy to destroy monsters without Defense Crests, and they should be considered as important as Attack Crests, if not more so.

Trap Crests
Some monster abilities can only be used when attacked. Thus, Trap Crests are often used for these powers, much like Trap cards can be played during an opponent's turn in the Yu-Gi-Oh! Trading Card Game.

Magic Crests
Magic Crests are used to activate monsters abilities, just like Trap Crests.