MÄR-Heaven

MÄR-Heaven is a fictional land in the anime and manga series MÄR: Marchen Awakens Romance, and its sequal series MÄR: Omega. It is largely based upon fairy tales, and is set in a world similar to the Medieval Ages of the real world.

Connection to Earth
MÄR-Heaven is set in a different universe from the universe Ginta Toramizu lives in, making travel between the two a rare and unlikely event. There are exceptions, however. Six years before the series takes place Danna was sent from Earth to MÄR Heaven, and six years later his son Ginta, by an ÄRM called the Gate Keeper Clown, although after Ginta was sent to MÄR Heaven the Gate Keeper Clown was broken. At the end of the series Ginta and Danna returned back to Earth, in the manga by Babbo's final ability and in the anime through an already open rift between the dimensions. In the anime, all of Team MÄR was sent to Ginta's world by a woman named Lillis, and closer to the series' end King opened several rifts between the two worlds, from which several objects from Earth fell into MÄR-Heaven, including the Eiffel Tower.

It is also possible that people, animals, or objects in one world can have a "twin" in the other world. Snow, from MÄR-Heaven, and Koyuki, from Earth, each look exactly the same, have the same basic personality, and both have the same feelings for Ginta. Ginta's mother, from Earth, has a striking resemblance to Nanashi, from MÄR-Heaven. If one of the "twins" would die, the other one would be affected badly, although it is most likely they won't die, and each of them can see what the other world is like through each other. The twins can also merge together to form one being once they are able to talk with each other, as seen with Snow and Koyuki.

While both worlds do share several similarities, such as being made up of several nations and having many large cities, they having just as many, if not more, differences. MÄR-Heaven is largely based upon fictional stories and fairy tales, and does not have the technological advances of Earth. While this world has settled upon more democratic types of government, MÄR-Heaven is still in a medieval-style age and their main form of government is based entirely around kings and queens. There are fewer nations in MÄR-Heaven then there are in Earth, being much larger in size too.

Balance of Power
MÄR-Heaven has a strong balance of power, and something that effects one of the main powers will most likely affect one of the others. As of the time the series takes place, the main powers of the world are the Chess Pieces, although at the series end they have become defunct, the Cross Guard, more or less in the control of the Kingdom of Lestava, and the Thieves Guild of Luberia. Although the Thieves Guld tends to stay out of world affair and instead focus on thier unquestioned reign as the world's stronfgest group of thieves, the other two are complete opposites, the Chess Pieces trying to rule MÄR-Heaven and the Cross Guard trying to protect it. Although usually enemies, the Cross Guard and the Thieves Guild later join forces against the Chess Pieces once their threat increases. After the Chess Pieces' destruction, it is unknown how the blanace of power has been effected for MÄR-Heaven.

History
MÄR-Heaven has a very in depth history the gets deeper and deeper as the series progresses, much like how the real world's history gets deeper as time moves forward. Most of its more recent history was shaped through the uprise of the Chess Pieces, although their uprise goes much deeper in MÄR-Heaven than at first appearance.

Many years before the time the series took place, the island nation of Kaldea, which was populized by MÄR-Heaven's most magically advanced people, began to create magical weapons that take the form of whatever the maker desired, called ÄRM, and soon Magical Stones were also invented to increase their power. One of those ÄRM, Babbo, had the soul of the deceased Kaldea Elder sealed inside of him, and around the same time Kaldea's Orb, which held in it the most evil and malice thoughts throughout MÄR-Heaven, was also created, possibly to balance the sealing of Babbo. For many years after that, the fictional land went through one war to another, though in the end the wars ended, and the Kingdom of Lestava became the most powerful force through MÄR-Heaven.

The peace ended, however, once the Chess Pieces had been created. Ten years before the series takes place, Diana, a resident of Kaldea, had gone obsessed with greed through the influence of Kaldea's Orb, and stole 798 ÄRMs , including Babbo, opened Kaldea's Orb and poured it into Babbo, and released Phantom, who ten years ago had been sentenced to life in jail for trying to steal Kaldea's Orb, from jail. The two promptly left Kaldea, and for two years wandered throughout MÄR-Heaven. Similarily, although not necessarily related, at the same time the queen of Lestava had died, and the King of Lestava began to search for a new queen. After two years, Diana and the king met, and the two, quickly falling in love with each other, married, and Diana became the new queen. Secretly, however, Diana was also enthroned Queen of the Chess Pieces, and Phantom their no.1 Knight.

After two more years of waiting, Diana and Phantom made their moves to conquer the fictional world, leading to the First great War of MÄR-Heaven. Phantom led the Chess Piece army and conquered many lands, while Diana made the Cross Guard to oppose them as a clever act of trust. Giving both the Chess Pieces and the Cross Guard ÄRMs, Diana gave a special ÄRM to the Cross Guard Alan, the Gate Keeper Clown. Using it, Alan summoned Danna from the other world, and Danna soon became the Cross Guard leader. Soon after this the War Games began, and during the final battle, both Danna and Phantom struck a fatal blow to the other. Despite having been killed, Phantom would rise again to lead the Chess Pieces, having accepted the Zombie Tattoo to gain immortality. The death of both Danna and Phantom is considered the end of the First Great War. During the War, Phantom had also sent several Zombie Tattoos throughout MÄR-Heaven to those he though worthy, the only known ones recieving the Zombie Tattoo being Alviss and a few of the Chess Piece Knights.

After Phantom's defeat, many events happened within the fictional land. Kaldea's Orb took the residence of the deceased Danna, bringing him back to life in the process. Danna's soul was sealed within Babbo, who himslef was sealed away by Alan in a cave on Pazurika Island. The damage done by the Chess Pieces was repaired, and Phantom's best friend, Peta, became the leader of the Chess until Phantom was ressurected. Several citizens of MÄR-Heaven, however, still believed the war wouldn't be over until ever last Chess Piece was dead, and went on witch hunts thoughout MÄR-Heaven, killing several Chess Pieces, even ones who quit the Chess, and torturing thier friends and family, the most notable of them being Chimera. Also after the First War, a mysterious stranger named Nanashi appeared in MÄR-Heaven, and was taken into care by the leader of the Thieves Guild, Galian, who soon wiped Nanashi's memories, promoted Nanashi to their leader, and became a Chess Piece Knight.

The Chess Pieces, after another six years, began to get active again. Using Lestava Castle as a base, the planned each invasion one after the other while most outside the castle remained unknown of their activities. Wanting to summon another great hero again, Alviss used the Gate keeper Clown to summon another being from the other world, this time the one summoned being Danna's son, Ginta Toramizu. Quickly after being sent to MÄR-Heaven, Ginta freed Babbo from his cave, while shortly afterwards Phantom was ressurected, and the Chess Pieces took action again. After conquering half of MÄR-Heaven and forcing the Thieves Guild into the war, they initiated another War Game, although during this second War Game the Chess pieces finally lost with Phantom's defeat to Ginta. During the War Games, however, Snow, the princess of Lestava, had been captured, the King and Queen planning on using her connection to Koyuki from Ginta's world to open portals to Earth in an attempt to conquer Ginta's world too. Although they nearly suceeded, with King's defeat to Ginta and Queen's to her sitser, Dorothy, their plans had ended, and the Chess Pieces finally were defeated, and peace had spread through the fictional world. Ginta and Danna returned to their worlds, and Phantom, wishing to make up for everything he did, had Alviss remove the Zombie Tattoo on himself so all the other Zombie Tattoos disappeared, too, ending Phantom's life in the process.

Sources and References

 * Taken Directly from chapters and episodes of MÄR: Marchen Awakens Romance.